Dragon

YuGiOh Malefic Red-Eyes B. Dragon – Bonds Beyond Time – Secret Rare Promo Card YMP1-EN001

  • YuGiOh Bonds Beyond Time 3D Movie Promo Card
  • Malefic Red-Eyes B. Dragon YMP1-EN001
  • Mint; Secret Rare; Limited Edition Card
  • Ages 6+

Dark Dragon/Effect. Level 7 2400/2000
This Card Cannot be Normal Summoned or Set. This Card Can Only Be Special Summoned by Removing From Play 1 “Red-Eyes B. Dragon” From Your Deck. There Can Only Be 1 Face-Up “Malefic” Monster on the Field. Other Monsters You Control Cannot Declare an Attack. If There is no Face-Up Field Spell Card on the Field, Destroy this Card.Yugioh 3D Movie Bonds Beyond Time Secret Rare Promo Card Malefic Red Eyes B. Dragon Ymp1-En001. Limited Edition; Recommended Ages 6+

{ 0 comments }

YuGiOh Malefic Blue-Eyes White Dragon – Bonds Beyond Time – Secret Rare Promo Card YMP1-EN002

  • YuGiOh Bonds Beyond Time 3D Movie Promo Card
  • Malefic Blue-Eyes White Dragon YMP1-EN002
  • Mint; Secret Rare; Limited Edition Card
  • Ages 6+

Dark Dragon/Effect. Level 8 3000/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 “Blue-Eyes White Dragon” from your Deck. There can only be 1 face-up “Malefic” monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.Yugioh 3D Movie Bonds Beyond Time Secret Rare Promo Card Malefic Blue Eyes White Dragon Ymp1-En002. Limited Edition; Recommended

{ 0 comments }

YuGiOh Malefic Blue-Eyes White Dragon – Bonds Beyond Time – Secret Rare Promo Card YMP1-EN002

  • YuGiOh Bonds Beyond Time 3D Movie Promo Card
  • Malefic Blue-Eyes White Dragon YMP1-EN002
  • Mint; Secret Rare; Limited Edition Card
  • Ages 6+

Dark Dragon/Effect. Level 8 3000/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 “Blue-Eyes White Dragon” from your Deck. There can only be 1 face-up “Malefic” monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.Yugioh 3D Movie Bonds Beyond Time Secret Rare Promo Card Malefic Blue Eyes White Dragon Ymp1-En002. Limited Edition; Recommended

{ 0 comments }

gonedc

Finally put together my Dragon Quest VI review. As you guys may know, this game was quite a struggle for me. To finally virtually pen my review feels oh-so-good. Now I can move onto Pokemon Black for review! Another RPG for sure, but one a little less demanding. I’ll have that review in a few days, but for now I think I’m going to hit the hay! See you all in a few, short hours.

i 26935

My dear lord, what an adventure this game has been. As many of you know, I do not regularly play RPGs. While I am familiar with the genre and mechanics, that’s completely different from actually plugging away at it on my own. I could have all the RPG knowledge in the world, but it wouldn’t matter one bit unless I’ve actually played a few of those titles. That’s why I knew I would be in big trouble with Dragon Quest VI. I’ve played a few Pokemon games as well as the Mario and Luigi/Paper Mario series, but I think we can all agree that those are somewhat RPG lite, or action-adventure RPGs. Dragon Quest VI is serious business, even for seasoned RPG gamers.

I want to make this clear from the get-go. I have yet to complete Dragon Quest VI. With that said, I have poured a ton of time into it. I’ve seen all the major mechanics, including the job class and many others. I am going to review Dragon Quest VI based on my experiences thus far, which include over 30 hours with the game. My saved game file doesn’t reflect that time, but only because I spent many hours playing/dying/restarting. I’d get quite far, only to lose it all in the blink of an eye. Rather than drop half my gold and spend cash to resurrect party members, I would just soft reset. I know this is frowned upon by the RPG crowd, but keep in mind that I’m pretty new to all of this! Eventually I learned how to handle things, dropped some cash into an in-game bank, and took my lumps for the rest of my journey.

Man, oh man…I have taken so many lumps. My experience with Dragon Quest VI thus far has indeed been a trial by fire. If you’re not a big RPG fan, you would think that you’d slowly introduce yourself into the genre. In my instance, a review needed to be done, so I had no choice but to push through. The closest thing to a traditional RPG I’ve played would have to be Final Fantasy VII, but that was done with a guide sitting next to me the entire time. I was so afraid of screwing up along the way that I had to have a security blanket. I still had a hell of a time getting through that game, but it’s a cakewalk compared to Dragon Quest VI.

From my understanding, Dragon Quest VI is a particularly grueling entry in the long-running series. That’s not to say that the entire franchise isn’t full of major hurdles for the player to jump, but Dragon Quest VI really tests your role-playing abilities. I didn’t learn that until my adventure had already started, but it’s not like I could turn back! With so little knowledge of the other entries in the Dragon Quest series, I actually felt kind of lucky to be starting with one of the tougher ones. If I could actually handle this game from start to finish, perhaps I will have opened a door to the entire genre for myself!

Needless to say, opening that door has been a mighty test of testicular fortitude. No matter when I play or how much I play, I’m always getting my ass handed to me. There’s not one single play session that doesn’t throw a major obstacle at me, which usually ends up besting me on the first few shots. Dragon Quest VI is definitely not a game that is very friendly for newcomers. On top of that, even veteran RPG players may have some trouble seeing this one through to the end. I honestly do not see how anyone unfamiliar with the genre would be able to jump in right here and have a blast. Without a doubt, this game is for Dragon Quest fans.

As we all know, those fans have been waiting long enough to get their hands on an officially translated version of the game! 15 long years have come and gone, but the stars finally aligned for the translation of Dragon Quest VI. Apparently, it was simply a matter of time and resources to get the project done. There just weren’t enough people to toil away on the translation, nor was there the free time at Nintendo or Square-Enix to make this thing happen. For whatever reasons, the two companies managed to pool their resources together to make this sore thumb tuck itself back into the series.

There’s no denying that Dragon Quest VI is a game that’s from a time gone by. Even though I haven’t played many RPGs, even I can see some of the gameplay relics at work here. We often hear that older gamers were much tougher due to their laser-focused customer base. Gaming wasn’t nearly as mainstream as it is now, which meant that developers didn’t have any trouble catering to the intensely core crowd. Decisions were made on a gameplay level that would work well with those that have been gaming for many years, and that’s all that mattered. Now that we have this time machine of a game stamped into a DS cartridge, we can see just how far gaming has come.

I cannot stress enough just how rough this game can be at times. First and foremost, the enemy encounter rate is absolutely through the roof. I honestly cannot believe how often random battles will pop up. You barely have a chance to catch your breath from one battle before the next is sprung upon you. I kid you not, there are times you’ll be hopping from random battle to random battle with 4 seconds or less in-between. Even when the game is being generous with breaks in-between battles, you’ll happen upon them every 7 seconds or so. You better make sure you know what you’re doing…and be ready for anything! That’s kind of hard to do when you can’t see your enemies as you step upon them.

More current RPGs have started to move away from enemies that cannot be seen. You’ll still have random encounters, but at least you know when you’re going into an engagement. Titles that keep the enemies invisible until engagement are still around today, but they’re surely not as prevalent as they used to be. Dragon Quest VI brings us back to the days when walking blindly into battle was the only true RPG mechanic. It was a design choice that I could never understand, and it still boggles my mind to this day. I know that it has its fans, and even though I can’t stand it, I understand that others enjoy it.

On of my main problems with this mechanic is just how wildly the enemies can range in strength and numbers. One round you’ll be taking on a row of three slimes, and the next you’ll have a pair of hulking monsters, two skeleton knights and a giant ox. The best part is, sometimes these guys will throw out an attack that devastates you, and you’re left fighting for every hit point. For example, not that long ago I had a boss encounter that actually went quite well. I stayed on top of my stats and played out the battle well. As I was making my way back to a town after that battle, I was hit with a few more random battles. One of those battles had a knight that I’ve never seen on the battlefield before, even though I had traveled this particular path numerous times. This knight threw out one attack that killed one of my members altogether. We’re talking about a character with over 350 HP and decent armor! It’s moments like these that always have you worried, and will make you rip your hair (beard) out.

It’s absolutely crucial that you stay on top of your party members. You need to know what spells they can cast, what weapons they have, the accuracy they can attack with, and all other sorts of statistics. Without good party management skills, you’re going to be absolutely lost. Earlier on in the game I used some preset battle plans for a few of my party members. When using these, it means certain party members will focus on certain things. Some can defend more, some will protect you, others will focus on healing. The further I got into the game, the more I realized that things just weren’t working. I couldn’t depend on the game to do what I needed it to, so I switched to personally handling everyone. This makes the gameplay a bit longer, but at least you have complete control of your own destiny.

This comes into play even more when you get the job class system. This gameplay mechanic doesn’t even show up until about 10 hours into the game. Here I thought I was finally getting things under control, and then the game wants me to start giving my characters jobs! These jobs will help you to hone your skills in battle, and should make for an easier experience as you gain higher levels. There are jobs that focus on healing, others that center around fighting with weapons or bare-hands, and much more. Choosing a job will realign your stats with that path, and will help you learn new spells/attacks that you couldn’t have gotten without the job classification. You can also switch jobs if you’d like, but you’ll also keep the skills you’ve learned along the way. This allows you to switch career paths when you’re looking to outfit a certain character with the ultimate move list.

Management is a theme that runs very deep in Dragon Quest VI. I almost feel like the act of walking around, advancing the story and fighting monsters is all secondary to the management skills you need to have. At all times, you absolutely have to be aware of what each party member is capable of. This management system is something you have to build in your own mind, and there will never be a time in the game where it’s not used. From start to finish, you’re going to need a razor-sharp focus on your party. If you don’t learn that early on, you’re not going to make it very far with the game at all.

In that sense, Dragon Quest VI is a game that greatly rewards patience. Yes, there are going to be times where there’s nothing you can do but lose a battle. You’ll wander into a bad situation and get wiped out before you can even blink, but that’s the nature of the game. You’ll have to dust yourself off and get back on the horse. If you find yourself getting too angry or frustrated with losing battles, then this game is not going to be for you. There’s never going to be a point in the game where you feel like things are too easy. You’ll always be just scraping by, with death looming at your back. It’s a feeling that can make you quite uncomfortable at first, but then you realize that it’s the major driving force in this title.

While you can’t make things super easy for yourself, you can lessen the pain with a bit of grinding. Again, this is an RPG mechanic that I cannot stand. Walking around in the same area to just farm experience points is simply not fun for me. I don’t know why people enjoy this, or why devs feel this is a worthy addition to RPGs. From time to time, you’ll notice that spending an hour or two grinding is going to make the road ahead a little easier to travel. Even I have set aside time just to grind, in order to get one more level and learn one more attack. I have taken my DS to a few parties where I could just keep the thing on my lap and press the A button a million times over, just to gain some XP. You have to make sure you’re in an area that provides reasonable gains, but without much threat of death. Good luck on finding those, but be prepared to hunt them out a few times over.

If you aren’t a big fan of RPGs, I’m sure most of this review has made Dragon Quest VI sound like a chore instead of a way to enjoy your free time. Indeed, much of the game is a test of all sorts of virtues, but somehow these mechanics manage to come together into a compelling overall experience. While I still do not enjoy any of these mechanics on their own, I have to admit that I have definitely been enjoying the overall game itself. When everything comes together and I get a handle on what I should be doing, I feel quite proud of myself for moving forward. Every boss battle I best and every new spell I learn helps me to realize that I’m actually conquering a major RPG. This feeling of accomplishment is something I get from time to time with other game genres, but I don’t know that it’s as satisfying as the feeling I get from Dragon Quest VI. I think it has something to do with fighting every element of the game so hard. When you’re putting so much virtual work into something and you finally see some positive results, you can’t help but smile.

It’s the traditional gameplay that’s going to keep you moving through this game, so long as you manage to get through the early hours of the game. You’re going to get pelted ridiculously hard, but there’s definitely some smoother sailing ahead. Unfortunately, the game’s storyline isn’t going to help motivate you all that much. While there’s definitely an interesting yarn being spun as you push forward, the actual telling of that story is a bit heavy-handed. Dragon Quest VI was notable for the lengths it went to tell its story, and became quite a watershed moment for storytelling in RPGs back in the day. You can see where that praise is coming from, but 15 years removed from the original release also shows us just how far gaming has come. Some of the story here is quite convoluted, and not in the Metal Gear Solid way that manages to entertain at the same time.

As I said earlier on, Dragon Quest VI is not a game for those that lack patience. It’s also not a game for those that don’t have copious amounts of free time. You’re not going to really accomplish much in Dragon Quest VI unless you plan on spending 40-60 hours moving deeper into the game. That’s a lot to ask of a gamer, especially when you’re throwing brutal difficulty at them as well. Over those hours, you’ll come to know every nook and cranny of gameplay there is to offer. You’ll navigate menus by memory, hum every single note in each song, and grow strangely addicted to/angry with the battle theme. I don’t know that I’ve ever played a game that was so demanding of its player. If you’re planning on playing Dragon Quest VI, get ready to shelve every other game for the next month or so. This title is going to need your complete focus, and if you don’t give it, you’re going to get beaten down.

As far as I know, this is what RPG fans love. They want demanding experiences that tug at their gaming fibers. They want a game that they can truly sink their teeth into. Dragon Quest VI is indeed that game, even if it’s showing its age. While some of the old-school mentality at play can drive you absolutely insane, it’ll also put a smirk on your face to see how things used to be. For me, playing Dragon Quest VI is an experience that I’ve never gotten from another game. I don’t know if that’s due to the series itself, the serious RPG elements or the nature of how it all comes together into something unique. All I know is, in some ways, Dragon Quest VI has opened my mind to the RPG genre altogether. One thing’s for sure, though. If I do head back to the realm of RPGs, I’m going with an easier game!

Dragon Quest VI gets an 8 out of 10

GoNintendo

{ 0 comments }


Yep in Pokemon Black and White (well Black) I have gotten my 3rd Shiny Pokemon, its my 50th shiny with the 1/8192 chance, so I tried to make this video a bit more special. The Shiny was found in Dragon Spiral Tower, although I was hunting else where before tonight (October 2nd 2010). Thanks for Watching!

{ 25 comments }

Nintendo.com – News and Updates

{ 0 comments }

Prepare for Dragon Quest VI with A New Trailer

by Pokémaster on February 7, 2011

Article: Prepare for Dragon Quest VI with A New Trailer

Six appeal

Nintendo Life | Latest News

{ 0 comments }

Nintendo.com – News and Updates

{ 0 comments }

Pokemon Cards – EX Dragon Frontiers POWER WAVE – Theme Deck [Toy]

{ 0 comments }

Dragon Ball Kai: Ultimate Butouden commercial

by Pokémaster on January 17, 2011

Nintendo Everything – Our second language is Nintendo++

{ 0 comments }

Blue Dragon for XBox 360

by Pokémaster on January 14, 2011

Blue Dragon for XBox 360


Overview – Famed game producer Hironobu Sakaguchi of Mistwalker and developer Artoon present the highly anticipated Xbox 360? exclusive Blue Dragon. Featuring the character design of Akira Toriyama of Dragon Ball Z and music by Nobuo Uematsu of Final Fantasy, Blue Dragon is an epic role-playing game that centers on a young boy named Shu and several of his friends. These unlikely heroes possess the power to control phantom shadows that mirror the actions of their masters, giving Shu and his comrades miraculous strength and magical powers. The warriors can create and develop their combat styles by utilizing different types of Shadow Change, including Sword, Assassin, and Power Magic. Shu and his friends must use the shadows as weapons and wield their skills to save their world from impending doom. Encountering various people on a planet where numerous ancient ruins remain, the characters and their shadows travel through a world full of mysteries and illusions, where the slightest touch can cause reactions of unparalleled magnitude. Product Features – Innovative RPG gameplay features: As their quest progresses, warriors can create original attack methods by utilizing several types of Shadow Change, including Sword, Assassin, and Power Magic. You can choose to focus the hero on certain areas of expertise. Shadows level up and gain new abilities associated with the job they are currently doing. Once gained, abilities are not lost and remain available to use when needed. – Massive scope and engrossing environments: Shu and his companions battle their way through an immense world filled with vividly illustrated remnants of ancient civilizations long forgotten. – Stunning graphics: Taking full advantage of the power of Xbox 360, Blue Dragon engages you in a world and characters that are brought to life with vibrant colors and detail, from Shu’s wild hair to his martial arts-style garb, conveying the beautiful simplicity and sense of adventure found in this truly next-generation RPG. – Dazzling character design and effects: Toriyama?s unique influence is evident in the design of the game?s anime style characters, as their actions are enhanced with next-gen blur effects. Additionally, the game?s algorithmic animation system adds heightened realism to character and creature movements. – Famed developer: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of Final Fantasy. Operated by a handful of experts, the direction of new Mistwalker is influenced by Sakaguchi?s extensive industry experience. Artoon is a digital entertainment design, development, and production company with rich talent and experience. Centering on the design and development of original content, Artoon is mainly involved in the development of software through external cooperation, as well as the design and production of entertainment content in the mobile communication category.
List Price:
Price: 9.90

{ 0 comments }

Nintendo.com – News and Updates

{ 0 comments }

Delta Rainbow Energy – Dragon Frontiers – 88 [Toy]

by Pokémaster on January 13, 2011

Delta Rainbow Energy – Dragon Frontiers – 88 [Toy]

Delta Rainbow Energy – Dragon Frontiers – 88 [Toy]

{ 0 comments }

Dragon Ball: Origins 2 for NDS

by Pokémaster on December 31, 2010

Dragon Ball: Origins 2 for NDS


Overview – Battle the Red Ribbon Army in the next Dragon Ball Adventure! Jump into the world of Dragon Ball and play as Goku and his friends in search of the seven mystical Dragon Balls! Dragon Ball: Origins 2 is an all-new action-adventure game encompassing Goku’s battle against the Red Ribbon Army featuring a humorous and memorable story taken from the original anime series. Battle alone or with a friend on Goku’s continuing quest with engaging controls and a fun mix of fierce fighting, dynamic action, exploration and puzzles! Product Features – Face off against the Red Ribbon Army – Relive the Red Ribbon Army Saga and experience all the key events from the original anime series through eight different multi-level episodes. – Play as Multiple Characters – Fight not only as Goku, but also a variety of familiar faces, including Krillin, Bulma, Yamcha and more, each with their own abilities and power-ups. – Experience the Ultimate Dragon Ball Action – A challenging mix of action and exploration requires Goku and friends to use a wide range of skills to solve puzzles, find treasure chests, and defeat armies of skilled opponents. Advance to collect tools, items, figurines and other valuables to unleash aerial attacks, land devastating combos and interact with the environment. – Get the Best View – A situation-based camera adapts with the changing gameplay to bring players closer to the action. An overhead view allows players a broad perspective and for key boss battles switch to side-view to emphasize the signature fighting style of the Dragon Ball Series. – Co-op Gameplay – Team up with a friend via a wireless local connection and conquer a series of intense multiplayer battles. Play through the single player adventure to unlock additional multiplayer stages, as you make your way to the top of Survival Tower.
List Price:
Price: 27.9

{ 0 comments }

Nintendo.com – News and Updates

{ 0 comments }

Page 1 of 212